Global Social
Gaming Market 2014-2018 is the latest addition
to Sandlerresearch.org industry research reports collection.
Social gaming
refers to the playing of online games on social media platforms, network sites,
or within social media applications. It involves playing games with family and
friends. Nowadays, most of the games have some social features included in
them, which has led to an increase in the number of end-users. Social games
gained popularity when the social networking site, Facebook, and the popular
game, Farmville, by Zynga Inc. collaborated in 2009. Following the success of
Farmville on Facebook, social gaming became increasingly popular around the
world. There are many drivers and positive trends influencing the growth of the
Global Social Gaming market, which is expected to witness steady growth during
the forecast period. Analysts forecast the Global Social Gaming
market
will grow at a CAGR of 17.81 percent over the period 2013-2018.
Covered in this
Report
This report
covers the present scenario and the growth prospects of the Global Social
Gaming market for the period 2014-2018. To calculate the market size, the
report considers revenue generated through the sale of social games, virtual
goods, and game apps from gaming and social media sites.
Global Social
Gaming Market 2014-2018, has been prepared based on an in-depth market analysis
with inputs from industry experts. The report covers the APAC region, the EMEA
region, North America, and Latin America; it also covers the Global Social
Gaming market landscape and its growth prospects in the coming years. The
report also includes a discussion of the key vendors operating in this market.
Key Regions
- APAC
- EMEA
- North America
- Latin America
Key Vendors
- Electronic Arts Inc.
- King Digital Entertainment plc
- Peak Games
- Supercell Oy
- Wooga GmbH
- Zynga Inc
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