Saturday, 26 September 2015

Global Education Gamification Market: Research Report 2015-2019

About gamification Gamification is the process of implementing game mechanics into non-gaming context to engage users and solve problems. Points, badges, a leaderboard, challenges, and rewards are examples of game mechanics. Gamification does not create real games but uses game techniques to engage students toward comprehensive learning. The analysts forecast global education gamification market to grow at a CAGR of 64.34% over the period 2014-2019. Covered in this report This report covers the current scenario and the growth prospects of the global...more >>

from Infiniti Research Limited Market Research Reports